The World Health Organization has recognized that playing Online Games can improve social, emotional, and psychological well-being. These games foster relationships and communities and many mental health professionals emphasize the importance of these aspects. As more studies come to light, the benefits of gaming are becoming increasingly apparent. Below are some of the social and psychological benefits of playing Online Games. If you’re considering a career in the gaming industry, you’ll find a range of resources that can help you make the right choice.

Influence of MMOGs on gaming disorder

MMOGs are multiplayer video games that involve other players. Especially popular among males, these games allow users to develop online characters and relationships with other players. In this type of game, players can specify their roles within a team context, creating a buffer for negative mood. In addition, the social aspects of playing online video games make them hedonically rewarding, which in turn can affect players’ well-being.

Although MMOGs are known to promote social interaction, recent studies have shown that they can lead to a heightened risk of gaming disorders. However, these studies have their limitations. Methodological issues have limited the validity of the research, and the methods used are not standardized. Furthermore, a larger number of game platforms is necessary to assess their longterm effects on mental health. Thus, future research should focus on these issues to further improve the scientific evidence on the influence of MMOGs on gaming disorder.

Effects of online games on decision making ability

This study sought to explore the effect of interactive video games on decision making ability. It found that games can improve general decision-making abilities, which could reduce the cost of biased decisions and judgments. In the long run, the impact of interactive video games on decision-making ability is substantial, and they may be more effective than traditional training methods in some areas. However, there are some limitations of interactive video games. In the short run, they do not replace more traditional methods.

For instance, economic decisions in video games require players to manage limited resources to achieve certain goals. Moreover, players must balance short-term and long-term decisions. The choice of the particular video game was based on the participants’ familiarity with it, allowing them to engage in critical thinking. The gameplay of the video game can be explained by economic concepts, such as the concept of poverty. While this type of study cannot be generalized to other games, it can help in developing better economic models.

Effects of online games on hand-eye coordination

In one study, researchers exposed 11 medical students to various online games, including Top Spin and Project Gotham Racing 2. The results showed that high-skilled gamers performed better on tests of hand-eye coordination. However, additional gaming time did not improve the skills of the students during laparoscopic surgeries. The researchers also found that a window of time was critical to improve hand-eye coordination. For this reason, it is important to play video games during the time they are learning to perform certain tasks.

A recent study conducted at the University of Toronto found that people who play online games have improved their hand-eye coordination compared to non-gamers. Gamers were asked to keep an object in the center of a complex moving agen bola resmi trying to control the mouse. The players who were more skilled in the computer mouse had improved hand-eye coordination. This research suggests that gaming may improve the hand-eye coordination of non-gamers as well.

Effects of online games on social capital

The effects of MMOs on social capital were investigated through an online survey. Specifically, this study examined the correlations between gamer identity and online social capital. Gamer identity was positively correlated with self-esteem, social competence, and online bridging capital. Loneliness, on the other hand, was negatively related to gamer identity. Although there is no clear correlation between MMO involvement and social competence, the survey results point to positive effects in terms of gamer identity and online bonding and bridging capital.

However, the results from this study suggest that there are multiple mechanisms at work in relation to gaming disorders. The effect of online social capital on gaming disorder is directly related to social features of the games, but the underlying processes are still unclear. Therefore, future research should further examine the psychological and social mechanisms of gaming disorders and explore both aspects of online and offline social capital. The present study used a moderated mediation model to examine the indirect effect of online social capital on gaming disorders, and test whether alienation moderates this effect.

 

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